CRB is a repository of all the creative things that float through my mind about the RPG Pathfinder. Two major features are random character generation and building characters based on the god they worship. Anything that seems like it adds to the creative aspects of the game will pop up from time to time, including location descriptions, adventure ideas and even short stories. CRB won't just be my own creativity, it will open the floor to anyone who has an idea sparked by what I present to you.

Showing posts with label Changeling. Show all posts
Showing posts with label Changeling. Show all posts

Monday, March 12, 2018

Random Roll 99 - The Randomness

A daughter born to a father who already had two boys, but her mother was not what she seemed. Such is the beginning of all changeling lives. A middle class life in the Mana Wastes is still a harsh life. An average intelligence and wisdom leaves a lot of the casting choices most common to changelings out, although her high charisma still leaves her many options. A follower of the goddess of illusion and mystery opens up some interesting background choices and class options as well.

Gender: Female
Race: Changeling
Human Ethnicity: Mwangi (Zenj)
Nationality: Mana Wastes
Age: 19
Height: 5’ 9”
Weight: 120
Alignment: True Neutral

Str: 12
Dex: 12
Con: 14
Int: 11
Wis: 10
Cha: 17

Homeland: Town or Village
Parents: Both of your parents are alive.
Siblings: You have 2 biological siblings.
- biological older brother
- biological older brother
Circumstance of Birth: [Middle-Class Birth] You were born to the middle class, which includes merchants, artisans, and tradespeople. You likely grew up in a good-sized settlement, and one of your parents is likely associated with a guild or other trade organization. As a free person, you don't experience the bondage of serfdom or peasantry, but you also lack the privilege of the nobility.
Parent's Profession: Merchants
Major Childhood Event: [Mentorship/Patronage] A mentor or patron took an interest in your development and volunteered to train or sponsor you. This creature's motives might not be entirely clear, but without its influence you would not be who you are.

Influential Associate: [The Hunter] This person was a lone wolf who nonetheless cautiously allowed you to become a member of her solitary pack. She taught you how to thrive on your own in spite of the many perils and natural dangers of your native environment.

Conflict: [Humiliation] You publicly humiliated or scandalized someone with either true or slanderous information.
Conflict Subject: Child or young person.
Conflict Motivation: Jealousy.
Conflict Resolution: [No Guilt] Either guilt is for the weak, or you know you made the right decision. You might not openly brag about your part in the conflict, but you don’t deny it when confronted either.
Deity/Religious Philosophy: Sivanah

Romantic Relationship(s): [Several Inconsequential Relationships] You have had many lovers but no long-lasting, meaningful relationships.
Drawback: [Pride] You present an image to the world that can’t be tarnished. When someone questions your motives, criticizes your actions, or insults your honor or pride, you question his friendship or count him among your enemies until he makes amends.

(Trait) Artisan
(Trait) Child of Nature
(Trait) Kin Guardian
(Trait) Mentored
(Trait) Merchant
(Trait) Militia Veteran
(Trait) Strip the Veils
(Drawback) Pride

In the comments give us your ideas for how to make this into a fully realized character? What class would this character take up? Who was the hunter that influenced her? What was she mentored in? Why does he worship Sivanah? And don’t forget to stay tuned Friday when my background hits the CRB.

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Saturday, October 3, 2015

The Things that Go Bump In the Night


It’s Saturday and it's time to talk about a god. For those of you who haven’t been a part of my explorations into the religions of Golarion here’s how it works.

Imagine if you will you're making a character for a group. Your only instruction is that you must be a worshiper of a specific god. You do not need to be a divine casting class although you can be, but the groups purpose is going to be working toward the goals of this specific divine being. And I'd like not just a race class combo, but a little bit about why the character would choose to dedicate him or herself to this god. Feel free to make up secret or not so secret orders within the church. Or even sects outside of the church you think might be interesting. With only this one piece of information that must be true let your imagination go wild with the rest.

Today's god
Tanagaar LG Empyreal Lord of Night, Owls and Watchfulness
Tanagaar’s Pathfinder Wiki page 
Tanagaar’s Archives of Nethys Entry 

I seem to have started Halloween a little early with Hag Goddesses and Changeling witch hunters. So today we’ll take a continued look at those who beat back the darkness as we further explore Tanagaar, and his battle against the minions of Alazhra. The Aurulent Eye and his watchers in the night take on The Dream Eater and her night hag minions.

The Night Talons

There has always been a contention between those who stalk the night and those who keep watch over it. From a towns night guard to the lantern bearers of the big cities. When Alazhra sends her minions to harvest the souls of the sleeping by giving them tortured dreams someone has to step forward to ward them off. Tanagaar, like his sacred animal the owl, is a hunter in the night time and his followers fill this role.

The Night Talons are an organization set on the destruction of the night hag followers of The Dream Eater as well as all witches of an evil bent. Made up of seers, dreamspeakers, witch hunters and dark forest stalkers, this group of dedicated souls bring the fight directly to the wretched crones. Surprisingly a large number of these hunters are the offspring of the hags themselves, changelings.

The Night Talons do not do what they do for fame and glory. Considered little more than a mystery cult, they hunt in small groups of like-minded individuals. Tanagaar’s chosen are active all over but their largest numbers are in Ustalav, The Molthune border of Nidal and the Varisian border of Irrisen.

One does not seek out The Night Talons to join. The Night Talons find you. They seek out only those most hurt by the predations of the hags. They especially look for those who have been wronged by Alazhra’s chosen, night hags. New Talons go through a rigorous training process before they are sent off to hunt, usually solo but occasionally as a parliament when the need is dire.

If your fitful nights of dreams suddenly come to an end, you very well may have been saved by a Night Talon and just not know it.

Who would your worshiper of Tanagaar be? Would you seek to join The Night Talons and take the fight to Alazhra? Tell us your followers story.

Friday, October 2, 2015

Character Seventeen: Uzelea Zandrov


There was a lot of back and forth on this one in my mind. When seeing a lot of other folks discuss what they wanted to do they went Inquisitor and I was going to try and steer away from the pack. However, there was an idea that sparked in my head and it absolutely required that I go inquisitor, specifically the witch hunter archetype.

Duke Vistani Zandrov began his life of nobility in Ustalav inheriting the noble title of Earl from his father. Content in his place and eager to lead his people fairly and justly even with the horrors that seemed to befall Ustalav ever since the fall of the Whispering Tyrant, Earl Zandrov married and very quickly started a family.

His first born was a son and heir to the throne. After giving birth his wife fell sick for quite some time. Upon the return of her health she very quickly bore him a daughter. And three years after that another. The family was growing and the lands the Earl rules prospered.

When his elder daughter was eight there was upheaval in the realm, the Grand duke was assassinated and his line, all but one brother, fell in the ensuing war. During the upheaval the Duke was found to be the murderer, his family stripped of power. Earl Zandrov, ever loyal, was give the title of Duke and the lands of the traitor were his to administer.

Uzelea the middle daughter was ever at her mother’s side and as she aged her mother began to school her at home. Not completely understanding all of the lessons, the eldest daughter was being trained to be her mother’s scion. And in so doing she also began to drag the younger daughter into her mother’s web.

When she hit puberty and the changes began to happen her father made a dread realization. His wife was no longer his wife. A night hag had killed his beloved and stolen her soul. She had bred two progeny of her own with the Duke. She had even orchestrated the fall of the Grand Duke to escalate her “Husband” and bring more power to her progeny.

Before the Duke could confront the witch posing as his wife she fled. The hag vanished with her youngest and more impressionable daughter before she could be put to the flame. Uzelea was distraught, heartbroken that she led her own sister to this fate.

The Duke still loved his daughter with all his heart. He made to give her everything he could, but her rage over the betrayal of her mother was the only thing that drove her. She needed to find the hag and her sister and bring them back. But with no idea how to go about it she was stuck, the noble in a bleak house.

Uzelea’s search for answers brought the attention of others who wanted to see hags destroyed. A mystery cult of the Empyreal Lord Tanagaar. The divine beings purview over the night was constantly attacked by Alazhra’s faithful, the night hags and their control of dreams and nightmares. A seer from the cult came to Uzelea and offered to train her in the ways of the sacred witch hunters.

Now the Duke’s eldest daughter has left the confines of the castle. She roams the countryside of Ustalav in search of her wayward mother. Her only hope is that she finds her and kills her, and brings back her sister before any irreversible damage is done. If on the way she roots out any other of the witch kin then so be it.