tag:blogger.com,1999:blog-4606376637537506644.post842806725454180466..comments2024-03-18T19:24:46.525-04:00Comments on CRB : Character Seventeen: The RandomnessSimonSezhttp://www.blogger.com/profile/07402434731967748384noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-4606376637537506644.post-89675850086978758042015-09-28T21:12:12.672-04:002015-09-28T21:12:12.672-04:00I like full build plus a background is always good...I like full build plus a background is always good. As much as this blog is mainly about the creative aspects of the game, you cannot and should not divorce that from the mechanical side. Don't forget to pick the race I do next week.SimonSezhttps://www.blogger.com/profile/07402434731967748384noreply@blogger.comtag:blogger.com,1999:blog-4606376637537506644.post-10814103812236215652015-09-28T19:40:52.402-04:002015-09-28T19:40:52.402-04:00Jini always knew there was something different abo...Jini always knew there was something different about her compared to the other children who grew up near the Temple. She was always pale complected compared to the others. It came as no surprise for her to find out that she had been left at the temple as an orphan at birth. Taken in by the Priestess and raised with the other children, Jini had always had an older brother and younger sister.The older brother, Rafiki entered the priesthood to train to become the local cleric and carry on the family tradition.<br /><br />As Jini aged toward puberty, she was in no way surprised to find she was developing claws and a thicker hide. This surely was a sign from Bastet that she was meant for great things.As her gifts developed Jini merged them with her training to become an Inquisitor for Bastet, with ability and training merging like water. Two years ago, it all came crashing down.<br /><br />A summer visit by an Oracle of Bastet was meant to give further direction to Jini's future. Instead they gave a glimpse into her past. The nearest that could be deciphered from the oracle was that Jini's mother was not Osirion. She was travelling through the country, pregnant, fleeing from someone. Further checks revealed she originally fled from the River Kingdoms but unclear if it was from Daggermark or Artume. And she was not human.....<br /><br />At the same time, her younger sister Amara was trying to decide what profession she should enter. She looked up to her sister Jini and valued her wisdom on the matter. Unfortunately, Jini's world was crashing around her and she could not focus on anything. When Amara came to Jini for advice, she was so confused that to this day, Jini cannot remember what she said in a rage before storming off. All that she knows is that now Amara has been disowned and is wanted by the law.<br /><br />Finally having come to grips with her childhood, if not her nature (she still is unaware that her mother was a Green Hag). She hears a voice that she believes to be Bastet calling her to return to the River Kingdoms. Jini believes it is time for her to go north in the name of Bastet and set right whatever damage her mother might have done. There is now way for her to know she is being summoned by her mother for the transformation.........Olhas Roguehttps://www.blogger.com/profile/10544835564933877150noreply@blogger.comtag:blogger.com,1999:blog-4606376637537506644.post-19139373817238899092015-09-28T19:30:06.133-04:002015-09-28T19:30:06.133-04:00Jini -Level 1 Inquisitor (Bastet) LN Medium humano...Jini -Level 1 Inquisitor (Bastet) LN Medium humanoid (changeling) Age:25<br />Height:5'4" Weight: 95 lbs Race: Changeling (Garundi)<br />Init:+2 Senses: Darkvision 60'Perception: +6<br />Defenses: AC 15, Touch 12, Flat-footed 13 (Natural Armor+1)<br />HP 9<br />Fort:2 Ref:2 Will:5<br />Offense: Speed:30'<br />Melee: Tekko-kagi +2(1d3/x2)<br /> Kunai +2(1d4/x2)<br /> Claws(x2) +2(1d4)/+2(1d4)<br />Ranged: Crossbow, Light +2(1d8/19-20/x2)<br /><br />Inquisitor Spells Prepared (CL:1 concentration+4)<br />1st - Cure Light Wounds (1d8+1), Shield of Faith<br />0 (at will)-Acid Splash +2(1d3)[touch],Create Water,Disrupt Undead +2(1d6),Stabilize<br /><br />Statistics<br />Str 11 Dex 14 Con 10 Int 14 Wis 16 Cha 10<br />Base Attack: 0 CMB: 0 CMD: 12<br />Feats: Weapon Finesse<br />Skills: Bluff+6/+8*, Heal+6, Intimidate+8, Knowledge:Religion+5/+8, Perception+6, <br />Sense Motive+7, Stealth+5, Survival+6<br /><br />Inquisition: Conversion - Charm of Wisdom (Ex): You use your Wisdom modifier instead of your Charisma modifier when making Bluff, Diplomacy, and Intimidate checks.<br /><br />Monster Lore (Ex) The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.<br /><br />Stern Gaze (Ex) Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level (minimum +1).<br /><br />Judgement (Su) see descriptions.<br /><br />*Green Widow (Green Hag): The changeling gains a +2 racial bonus on Bluff checks against creatures that are sexually attracted to her.<br /><br />Traits:<br />Omen: You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you. Once per day, you may attempt to demoralize an opponent as a swift action.<br />Canter: Anyone who attempts to use Bluff to deliver a secret message to you gains a +5 bonus on her Bluff check. When you attempt to intercept a secret message using Sense Motive, you gain a +5 trait bonus on the attempt.<br /><br />Languages: Commom, Osirion, Aklo, Draconic<br /><br />Gear:Leather Armor,Tekko-kagi,Kunai,Light Crossbow(20),Scroll(x2)-Cure Light Wounds,<br />Hot Weather Outfit, 2x Waterskins, spell component pouch, backpack, silk rope, 3gp<br />Olhas Roguehttps://www.blogger.com/profile/10544835564933877150noreply@blogger.com